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GRASP Principles in Software Engineering

Mastering Object-Oriented Design with GRASP: A Guide to Better Software Architecture

Patrick Karsh
4 min readJan 10, 2024

In the ever-evolving world of software development, the need for robust and maintainable design is paramount. This is where the General Responsibility Assignment Software Patterns (GRASP) come into play. GRASP principles provide a foundational framework for object-oriented design, offering a set of guidelines that help in creating more readable, maintainable, and scalable software. This article delves into the essence of each GRASP principle, exploring how they contribute to effective software design.

GRASP will not require you to do any monkey bars

Information Expert (Expert Principle)

The Information Expert principle advocates for responsibilities to be assigned to the class that possesses the necessary information to fulfill them. This principle is rooted in the idea of cohesion — the notion that a class should encompass closely related functionalities. By assigning responsibilities to the class that naturally has the relevant information, we enhance its cohesion, leading to a more organized and intuitive structure. This principle also reduces dependencies between classes, simplifying the overall design.

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Patrick Karsh
Patrick Karsh

Written by Patrick Karsh

NYC-based Ruby on Rails and Javascript Engineer leveraging AI to explore Engineering. https://linktr.ee/patrickkarsh

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