7 Principles of Object-Oriented Design

Unlocking Robust and Adaptable Programming: A Comprehensive Guide to the Seven Principles of Object-Oriented Design

Patrick Karsh
4 min readJun 27, 2023

Object-Oriented Design (OOD) is a programming paradigm focused on data structures or “objects” that encapsulate both data and procedures for manipulating that data. Adept use of OOD can lead to code that is more understandable, adaptable, and easy to maintain. Here, we’ll demystify the underlying principles of Object-Oriented Design.

Encapsulation

Encapsulation is the practice of hiding the internal details of an object and exposing only what is necessary. It bundles data (attributes) and the methods that operate on that data into a single unit called an object. Each object has a specific role in the system and only reveals necessary details to other objects.

The importance of encapsulation lies in controlling how data is accessed or modified. By encapsulating details within objects, we avoid direct manipulation of object data, thus reducing the likelihood of incorrect behavior and enhancing data integrity.

Abstraction

Abstraction focuses on relevant details and discards the less important ones, providing a generalized view of the object. It simplifies complex systems by breaking them down into manageable, abstract units.

In OOD, we use abstraction to define abstract classes or interfaces, which act as blueprints for concrete classes. These abstract classes declare methods but don’t define their functionality, leaving it to derived classes to implement the specifics. This promotes code reusability and a clean, organized structure.

Inheritance

Inheritance allows an object to acquire the properties and behavior of another object, leading to a hierarchical classification. When a class (subclass) inherits from another class (superclass), it can reuse, extend, or modify behavior defined in the superclass.

Inheritance creates a parent-child relationship between classes. The subclass can inherit attributes and methods from the superclass, enabling code reusability. Furthermore, it allows polymorphism by letting a subclass object be treated as an instance of its superclass.

Polymorphism

Polymorphism, derived from Greek words meaning “many shapes,” allows objects to take on many forms. An object can be defined by many types — its class and any of its superclass types. Polymorphism allows us to perform a single action in different ways based on the object type.

Two types of polymorphism are often discussed: compile-time (overloading) and runtime (overriding). Overloading involves methods that have the same name but different parameters, while overriding involves a subclass providing a different implementation of a method already defined in its superclass.

Modularity

Modularity is the design principle that subdivides a system into smaller, independent modules based on functionality. Each module accomplishes a specific task and can be understood, maintained, and debugged in isolation from the rest of the system.

Modularity reduces complexity by promoting separation of concerns. Each module focuses on a single concern, leading to code that’s more readable, reusable, and maintainable.

Association, Aggregation, and Composition

Association represents a ‘using’ relationship between two or more objects. For instance, a ‘Driver’ object might use a ‘Car’ object, indicating an association relationship between them.

Aggregation and composition are specific types of associations representing ‘has-a’ relationships. Aggregation implies a relationship where the child can exist independently of the parent, like a ‘Team’ object that ‘has’ ‘Player’ objects.

In contrast, composition involves a strong life cycle dependency between the parent and child; if the parent object is destroyed, so too will be the child objects. For example, a ‘House’ object ‘has’ ‘Room’ objects. If you destroy the house, the rooms cease to exist.

Coupling and Cohesion

Coupling and cohesion are principles concerned with organizing

objects and their interactions. Low coupling (minimal interaction between objects) and high cohesion (each object has a single, well-defined role) are hallmarks of well-designed OOD.

Low coupling reduces the ripple effect where a change in one part of a system impacts others. High cohesion makes the system more understandable and maintainable, as each object has a specific, focused role.

Conclusion

OOD principles aim to reduce complexity and increase code maintainability. However, using them effectively requires understanding how they apply in different contexts. The elegance of OOD is in its ability to model real-world scenarios, making our code a reflection of the world we’re trying to represent. By mastering these principles, we can write code that is robust, adaptable, and easy to understand.

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Patrick Karsh
Patrick Karsh

Written by Patrick Karsh

NYC-based Ruby on Rails and Javascript Engineer leveraging AI to explore Engineering. https://linktr.ee/patrickkarsh

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